Since I joined the team two weeks late. I have only been involved for two of the sprint plans.
Sprint Plan 1
-Implementation of Seabed assets. - 2 Hours.
-Finding & Implementing textures onto the 3d objects - 1 Hour 30 Mins
-Pollution Respawn - 1 Hour
-Improvement of any code - nice to have.
-Completion of UI Display - 1 hour
-Re-build the full iteration and pray unity doesn't decide to delete it again - 2 hours.
During this sprint plan my task was to create an underwater fog effect,
During this effect the further away the camera was the darker the environment should be
and the closer the camera was the lighter the environment should be.
Sprint Plan 2
-Finish Basic UI Main Game HUD (Text Only) - 30 Minutes
-Pollution Respawn - 1 Hour.
-Actually Build Iteration of Game - 30 Minutes.
-White level will be assembled - 2h
- Base
- Resource Collection Point
- Pollution Point
- Environmental BackObjects
-Update our documentation - 2h
-Decide on the art style for the game - 25 minutes (Meeting)
-Create concept art - 2h
-Create digital art - 2h
-Implement digital art - 2h
During this sprint plan my task was to find textured resource buildings as the previous buildings we had found were not textured.
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